Careers

We can't afford you. Yet.

That's pretty much the whole page. But since you're here, here's the longer version.

Open roles

Current openings.

None right now.

Not hiring

Not “none, but send us your CV anyway so it can sit in a folder nobody opens.” Actually none.

The money

Why we're not hiring.

We pay for everything ourselves, and right now there's no money for salaries.

Every dollar we have is going into our first game. So far it's paid us back mostly in bug reports.

If we hire someone, we want to pay them properly. Until we can, we'd rather not pretend otherwise.

When we do hire

Things we won't do.

01

No unpaid “internships.”

If someone does real work on our game, they get paid real money for it. Exposure has never once covered rent.

02

No revenue-share fantasies.

We won't offer you half a percent of a game that doesn't exist yet and call it a salary.

03

No fake job posts.

We're not going to list roles just to look bigger than we are. If a job shows up here, it's real and there's money set aside for it.

Check back eventually.

When that changes, this page will be the first place it shows up. We'll probably write about it in the dev log too.

In the meantime, you're welcome to say hi or introduce yourself. You don't need a portfolio, but we'll happily look at one.

hello@syscallstudios.com